Ultima VI Mountain Tiles

Tuesday, December 15, 2020 at 08:10 AM

Testing the Ultima VI mountain tiles. I've settled so far on each tile being 1.1 meters square. We'll see if it seems claustrophobic as more elements are added in together like land, buildings, setpieces, and props.

The Ultima VI mountain tiles, when turned at an angle, they become 3D..

The Ultima VI mountain tiles.

This is the kind of thing that makes me wonder if the land itself would be better sculpted with dyntopo in Blender instead of being so careful to adhere to the classic tile shapes, which may not work as well in 3D. It would also go much faster than manually placing tiles and look more dynamic.

I always prefer to adhere to the spirit of the original game rather than dogmatically adhering to the specifications. The goal is not just to recreate the limits of the original - it's to recreate the FEELING of the original in fans and in new players alike.

Here's the original fb UDIC post.

You've reached the end of this devlog entry.