Ultima VI Tile GFX Quiz! Can you identify any of objects A-U and explain where you can find them in the game? And can you find real-world reference photos of objects V-Z? [Show/Hide] I don't know, but I'll add the answers here as I find them. I'llAddStuffHere.
Actually I'm modeling these in 3D and have everything but these, so it's work disguised as a quiz. But seriously... item W? Is that a churn? Why does it look like an astronaut/fountain pen? and what is with that fence that ALL animals will escape from? And why is the forge surrounded by red cushions? Well, this is a big post that recieved a lot of feedback, even from some of the original Ultima VI devs, so let's get into it for realzies!
J.M. said:"K is part of mill-work mechanism. You can find in various towns, the sawmill, or maybe that crazy mage's island - Sutek."
And this may be the powder keg:
Ah, yes, I didn't even think about UI icons. But it was apparently N-P for them to figure it out! I always thought powder kegs looked like the bottom of a broom. I'd NEVER have 3D-modeled such a tall thin barrel without seeing a real photo first. D.R. also mentioned he thought it looked like an open butter churn. And below is an example of a cannon charge, which may be more advanced than the cannonballs we see in Ultima VI:
What about 'B'? At a glance, it looks like a black pearl reagent, shown here: Black Pearl.
But J.M. said:
"Here's another circular refractory brick forge. The one in Ultima is also based on a cooking pit: It has a low level edge on the NE and SW sides, and higher edges on NW and SE. So, if you placed a spit with a pig on it, SW-to-NE, it would stay put. Now that I've pointed that out, you can probably make visual sense of it."
Then 'Manda Dee said:
Bog iron wasnāt normally melted. Itās part pure iron and part silica. It was heated to red hot, and the consistency of used bubblegum in the cold.
This is why itās referred to as ācold ironā. The glowing lump is called āa bloomā.
Bog iron is found as pea-sized nodules in peat. Formed by microbes, it appears after about 30 years. Hence its other name, of āliving ironā.
If actually melted, it was ruined, turning into mere pure iron. It does not rustā many shipās fixtures are made of it, even today.
Bog iron was used to make razors. Once melted, the silica went away, and the leftover pure iron no longer holds an edge.
It was only good for cast iron skillets and pots after that.
Bog iron was powdered and then immediately āroastedā to drive off water. That shape, of the brazier, like a cone with the top cut off, then a bowl-shaped depression, is āa roasterā.
http://www.hurstwic.org/.../manufacturing/text/bog_iron.htm"
People went to extreme efforts to acquire it. Thereās only a few spots in the world to find it, notably India. It was made into a kind of cauldron. Itās called gala red soapstone.
Hereās an item made out of it. The luster is waxy; the color may be slightly mottled. If thereās a fire, the subsurface scattering has a slight yellowish hue.
"W is an aluminum milk can. Aluminum is an anachronism, but it's such an iconic material for this item."
"Y is wheat in a sheaf. Modern wheat is only hip-height, to work well with the mowing and threshing devices. This is a "heritage" cultivar. The stalks are as long as a person is tall. The "ears" of grain at the top flop over and outwards. It would have been tied with a braid made of straw." (when multiple sheaves are stood up with 3 legs like tripods seen here to dry) "...thatās a stook."
"Itās this."
"Incidentallyā if you see this carved on a gravestone, it means the person lived to a 'ripe old age'."
"The straw itself is also much tougher than modern wheat straw. It was highly prized as a material for thatching roofs because it insulated the whole house. We had a set of thatched roofs, made using Arthur Claude Strachan's paintings for reference. They were a nice relief from all the sharp edges; they had rounded corners. Unfortunately, roofs were cut out to fit RAM. Variant Elizabethan walls sections with quaint diagonal wood beams, also didn't make it in. The wattle-and-daub walls just had repetitive vertical dark beams."
It just goes to show that VERY important game design principle that fun and vividness are more important than strict temporal realism.
Denis Loubet, the original Ultima VI box art artist said:ME: I see. I'm wondering about your thoughts then. Scale is really weird, and many large objects are often fitted into single tiles, like the water wheel, which presumably would be waaaay bigger than a cat in real life. As an artists designing concept art, was it frustrating to be limited by the tech? Like, you'd draw a big sweeping village with multiple stories, etc., then it'd have to be crafted with like 3 tiles. So the question I want to ask everyone involved with U6 is, what was particularly frustrating about the limitations of the development, and if you could remake Ultima VI in 3D with modern tech, what would be the biggest changes you'd make to make the product more in line with the original vision? For example, multi story houses? hills? bigger towns? what would players notice as being VERY different if you could do it now? Obviously there are some fans who would scoff at ANY change, but I'm not worried about the fans here so much as the vision.
Denis Loubet: "I knew it all had to be done with icons, there was simply no other way. The part I found rewarding was treating the icons like paintings, with lighting and shadows. I was especially proud of the shiny black floor tiles, they were definitely a little victory."
ME: ah yes, they are pretty nice. Since I'm am modeling all the U6 tiles in 3D, would it makes sense to use your paintings and other fantasy art as references for what they should look like? for example, I used the avatar's sword from your awesome Black Gate painting to model the sword. Most of what you do feels like it would fit perfectly in Ultima. Were you chosen because Garriott was like "that's what I want Britannia to look like!"? or did he describe what he wanted and you said "ah I can do that."?
Denis Loubet: "Richard was showing off Ultima 1 to his friend Steve Jackson of Steve Jackson Games and I was there doing art for SJG. For whatever reason, Richard liked my work and commissioned covers and manual art from then on until he could hire me full time."
Here's the original fb UDIC post.