I am also modeling the Ultima VI tiles in 3D and want to ensure each object is named as it appears when checked in Ultima VI. For example, caves are "earthen wall" and red dirt is "earth", and shore, embankment, etc.
Is there a web page that shows the tiles along with their proper in-game names? I want to make sure I get this right, and my other option is to manually find and check them all in-game, which is doable but not preferable but could also be another fun excuse to play the game even more. Once all these are properly named I can start building the overworld map. Notice I have not started the characters yet, but it should be easy if I do them about like this tutorial shows:
Though keep in mind the target look for NPCS in my project is closer to Thief 1 guards, which have pixelated textures instead of the simple ones in that vid.
Here's a closeup of some items:
Notice how some are just raised texture cutouts, but about 92% are modeled with simple color textures. The goal is eventually to have fully custom textures at about 64x64 pixels per square meter, which feels pretty good to me. I've already done all the walls and mountains this way since they were the worst when being projected.
And here are the walls. The goal is to go through from most ugly to prettiest and polish them.
I may eventually do a scrolling video showing the original tiles side by side with the 3d versions to get feedback and to get people to send me better reference images for correction. Here's a potential stone wall reference image someone on the facebook UDIC group suggested. It's grey with some mottled variation, which could very well be the stone walls in the game. But here's a video I did a bit later showing each of the assets in order:
I want to start by rebuilding the world of U6 and its systems, then make my own game in the same "vibe" with all unique characters, story, assets, map layout, etc., just making sure to avoid any copyright infringement or anything. The FEEL is what I would be going for. The biggest challenge would be ensuring everything is copyright safe to distribute. I'm not sure if "you used our game art as a reference image to make your own models and textures" is actionable, so i just want to exercise caution. Any especially unique design, I would want a real reference image to ensure it wasn't created by the Ultima VI team.
The biggest changes for my game would be, it would be real-time combat more like a zelda game where party members serve more as upgrades - you can switch between them visually, but they share an inventory and each one upgrades your stats in some way.
And coversation system that has a vibe like morrowind's where there is a list of discovered key words, OR you can type them in. and an actual home building/purchasing system. I have a whole big list of improvements to U6 i'd make. The models and textures would be easy to distribute, but I'd be coding using Playmaker, so i could not share scripts.
Another one of my goals is to make this kind of world explorable in VR. I am always keeping that in my mind when designing systems and models. I went nuts ensuring all my modern household props for my main game NotSS are scaled to real world dimensions, because that matters in VR.
Here's the original fb UDIC post.