I've added the walls from Ultima 7 as well. If I can find better reference photos, I can improve the textures and models. I'll add the windows and doors, too.
I've added arched doorways, window frames, destroyed gaps, fireplace areas, mouse holes, etc. Will I end up using these? Who knows! These pics are taken in Blender, but the goal is to rebuild the Ultima VI overworld for exploration in Unity.
I assembled and arranged all the Ultima VI tiles into logical groups for modeling. But also, if I can find a tile atlas image of all the Ultima 7 tiles and objects, I can add them in, too. Having the atlas image is key. Everything else is pretty fun since I love modeling low-poly objects in Blender. Here's an image someone suggested for the stone walls:
It's hard to tell how much is weathering that would not be seen indoors, so I asked ChatGPT 4o (2024-09-07) and double-checked the following info:
Over time, exposure to the environment—such as sun, wind, rain, and pollution—causes weathering, which can darken the stone, create streaks or patches of different colors, and soften the sharpness of the edges. Lichen, moss, or other biological growths can also contribute to the stone's aging appearance, which is typically not present in indoor stonework.
Indoors, the stone would have remained much closer to its original state: smoother, with more uniform color and less surface roughness or staining. However, indoor stonework, even granite, can weather or stain due to other factors like moisture, pollution, or contact with different substances. So, in its original state, this stonework would have looked much more pristine, with a clean, bright appearance and consistent grey color, exhibiting the fresh look of newly constructed granite masonry."
This kind of info and imagery will help inform the stonework and textures in Age of Singularity.
Here's the original fb UDIC post.