What important places are missing from this map? Are there errors? Or is the map good? this is v1.
I'm using the Ultima VI map as a base and incorporating all other games' relevant locations (except actual dungeon labels so far.) I think it's pretty good, so now I want others to examine it to see how it could be improved.
Even saying "Spiritwood is made of purple trees, so make it purple" or things like that, would be helpful.
For this I took the 4k in-game world map from Ian Albert's website. I put it into Blender on a subdivided plane, used Dyntopo to shape the landmass (it has mountains and oceans and is walkable in Blender but very blank at that perspective.) Then I texture painted on top of the image to add detail and de-pixelate it. so it comes from Ultima VI in-game map. The position inconsistencies are an issue, so for me since Ultima Vi is my "anchor" game, if there is a conflict usually I will let Ultima VI's positions win, unless there is genuinely something more interesting from another game.
I just think the coolest Ultima ever, would be one where you get to experiences the cool places from all the Ultima games in one world. More specifically... don't click this spoiler tag if you want to discover things in-game... [Show/Hide]
I might might throw in "after the events of Ultima IX Lord British discovered the.... ankle bones of Minax, which can cause time to distort and all ages to merge." haha. or something. it's a bit fanfic and silly, but really, you could have an Ultima X where this happens. considering how Ultima I had space shuttles you could buy, and Ultima 2 took place on Earth, etc. etc. you could write lore to get away with anything.
The really simple way that is awesome is this: when the avatar returned to a devastated Britannia at the end of Pagan as the Titan of Ether, the Time Lord knew it was too late for the Avatar to save Britannia and so did some Time Lord stuff to diverge and test timelines. The first attempt caused the avatar to be taken back to earth and forget much of his knowledge (what's a paladin?).
After these events played out, the Time Lord knew he'd have to take the avatar's spirit back even further. So the Time Lord took back the avatar to the end of Ultima V and merged all the Britannian ages, thereby giving the avatar and his friends their best chance at preventing the events of ultima 8 and 9 entirely. since imo those are "dark timeline" events.
So whatever this is I'm doing, would take place in a new merged age after Ultima V, called the Age of Singularity, where the Age of Darkness, Enlightenment, and Armageddon are merged into that new Age, creating new possibilities.
Boom. print it, ship it. I just came up with this, but I think it would be such a cool premise that would allow this fan version of Britannia to exist and allow for a fresh direction that would resolve a lot of the issues with 8 and 9. The Time Lord merging all three ages to prevent Ultima 8 and 9. Or something. Who knows. Maybe I'm misusing Singularity as it relates to Ultima. Since when all three truth, love, and courage are merged, it becomes Spirituality, maybe I should call this the Age of Spirituality instead.
Singularity could still work with the theme suggested by the following Gargish quote since within the Age of Singularity can be found all other ages, equal parts of a unified whole. (Age of Darkness +Age of Enlightenment + Age of Armageddon).. except Age of Darkness exists only in spirit, haha.
From the Gargish Book of Circles:
Without spoilers, that quote should give you an idea what I'd like to do.
Here's the original fb UDIC post.