What should these Ultima VI objects really look like in 3D?
These are my worst-looking models, and the only U6 models remaining for me to complete (of props and setpieces that is). The other 500 are custom-modeled and textured! I hope to show them off soon to get feedback for further polish.
What do you guess is the brown mustache thing at the end of the pixel image?
The mustache thing is probably an unsed yoke graphic. I looked around the entire 8K overworld map of ultimate 6 and I couldn't find this object anywhere but yeah it looks like a yoke.
J.M. semi-confirmed this:
S.G. suggested this chair:
S.G. suggested this tree:
And here's the actual Ultima VI tree sprite again close-up:
R.E. suggested this tree:
Then J.M. said this:
J.S. said:
F. I think this is meant to be a conic evergreen but is presented at reduced scale because of the of map scale change from U5 to U6. So, even though it's "human-sized," this could be interpreted as any conic evergreen such as douglas fir, thuja / green giant arborvitae, or leyland cypress.. some of which are much taller than U6 NPC sprites. "
But what about that lightning wand? In U6 it's a wand, but is it really a lightning whip?
J.M suggested:
Thread - the image is actually thread on a spindle. A spool has a central hole allowing the spool to be put on a spindle: The image looks like it's more narrow on one side than the other...
Here's the original fb UDIC post.