Building the Overworld

Monday, October 31, 2022 at 08:08 PM

3D model of Iolo's hut in a forest with a dirt path leading away from it.

3D model of Iolo's hut in a forest with a dirt path leading away from it.

Modeling overworld buildings. My current goal is to put a walkable pre-alpha overworld on itchio for download when it's "manifold and completable" (no holes to fall through the universe, and has an intro, win conditions, and a save-load system).

3D model of seaside medieval town Trinsic enclosed by battlement walls.

3D model of seaside medieval town Trinsic enclosed by battlement walls.

Right now all the walls in the overworld are done, and now I gotta go through each town and add custom roofs and use correct textures. After that will be putting the map into Unity and adding the doors, windows, props, and furniture from the Prefabs I'm making of their models.

3D models of several towns arranged spatially.

The various "town plates" of Ultima VI, in their correct relative locations.

I through this diorama together to get a feel for how the assets and textures work together. And to test how quickly I could put together a new building. Iolo's hut in the actual game will more closely match how it looks in actual Ultima games.

3D models of The Valorian Isles including the island town of Jhelom and a nearby volcano.

3D models of The Valorian Isles including the island town of Jhelom and a nearby volcano.

Here's the original fb UDIC post.

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