Modeling overworld buildings. My current goal is to put a walkable pre-alpha overworld on itchio for download when it's "manifold and completable" (no holes to fall through the universe, and has an intro, win conditions, and a save-load system).
Right now all the walls in the overworld are done, and now I gotta go through each town and add custom roofs and use correct textures. After that will be putting the map into Unity and adding the doors, windows, props, and furniture from the Prefabs I'm making of their models.
I through this diorama together to get a feel for how the assets and textures work together. And to test how quickly I could put together a new building. Iolo's hut in the actual game will more closely match how it looks in actual Ultima games.
Here's the original fb UDIC post.