Sculpting Minoc Environs with Blender Dyntopo

Monday, November 07, 2022 at 10:25 PM

Sculpting Minoc surrounding environs using a mashup of the land of Ultima V and Ultima VI, using Dyntopo in Blender. Then I'll planar decimate and end up with low-poly land akin to Ocarina of Time with cliffs, paths, etc.

The town of Minoc with mountains surrounding it and a Lighthouse near the shore. Minoc with snowy mountains around it.

The town of Minoc with mountains surrounding it and a Lighthouse near the shore. Before and after the mountains were made snowy.

The textures aren't final. The cliff and grass and snow colors need to be added. The next step will be blending the meta texture in a shader with the walkable tiled textures. basically, it will look painterly from far away, and snowy, and clearer close up.

Here's the original fb UDIC post.

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