Walking around Britannia in Age Of Singularity in Blender. It's cool how the more detailed distant terrain is the more vast the world feels because your brain can judge scale and distance better.
What's exciting is the fact this is also the worst lighting conditions; the Blender lighting. Once it's in Unity, we can do way cooler lighting, distance fog, time of day, etc. I'm trying to make the game feel and look good in bad lighting, so that once the lighting is good, it'll be above and beyond.
I can't wait until the land is good enough to bring into Unity, because then we can easily populate with trees, and the day-night cycle is automatically built-in with vivid colors.
Here's the original fb UDIC post.