Flying over a couple places in the Blender map for Age Of Singularity. I'm cleaning up and organizing the Blend file before finishing up the preliminary land modeling.
It's exciting to see the vistas starting to function even with this quick simplified terrain. They are quick and dirty to get a "walkable" world functioning, so I can start placing props, windows, doors, etc., and get scripts up and running in Unity.
Eventually the land will be retopologized with cleaner geometry and textures. The goal now is to get the game working. once the game exists and functions, making it prettier will be really fun icing.
Here's the original fb UDIC post.