What is the name of the river north of spiritwood? And what kinds of trees, shrubs, and rocks would we find there? What color are the beaches? I wonder if the predominance of deadly nightshade should affect things...
It's funny that Britannia, being a super vivid and detailed world, makes me want to know even more detail. Searching online there are many mountains, lakes, rivers, etc. that just don't have names, and trying to find info about the flora and fauna common to different areas, is challenging. I need to know what kinds of rock colors I'd see in Spiritwood (and what that means they are made of), and I need to know what kinds of trees, bushes, plants, and soil color, I'd find there.
I wish I could find a secret treasure trove of Richard Garriott doing write-ups of these locations so I can accurately re-create them. Of course I'll end up going with my best judgment where I don't have info or community feedback, which is fine, but the more accurate I can be at the ground level (literally), the richer everything will be.
Also, if anyone wants reference for build times, the northwest 1/4 of Britannia took 30 hours yesterday + 7 hours today to model and is about 27,000 triangles. So that's basically a work week worth of hours. This is not to brag but to give a frame of reference for how long things tend to take. If I had a normal job and worked on it 2 hours per night, it would have taken over half a month to model this 1/4. Luckily I can just put on some Shakira music and Linus Tech Tips computer streams and just blitz through it.
For my brain I can get really into a single "zen" task for much longer than is probably healthy, and 3D modeling is a great tetris-like puzzle to solve - where to create triangles, connect vertices, etc. to make the desired shape. I have ADHD and potential autistic traits, and I hear this trait is called hyperfocus, which has to be managed so I don't neglect my health, like eating or staying hydrated, but that also allows me to be super productive (sometimes).
I'm fortunate enough to have a lot of free time, and feel like I have a responsibility to make good use of it to create cool things people can experience.
Here's the original fb UDIC post.