Wow, I Can't Believe It's Not 1996!

Tuesday, January 24, 2023 at 09:26 AM

I've now reach the glorious heights of 1996 level graphical fidelty. (Daggerfall?) I made a procedural scatter script so when I alter the landscape in Blender, I don't have to manually move around all the trees each time.

A 3D-modeled hilly landscape with autumnal trees dotting the hillside.

A 3D-modeled hilly landscape with autumnal trees dotting the hillside.

Here's the original fb UDIC post.

You've reached the end of this devlog entry.