Underground Levels Modeling

Wednesday, April 12, 2023 at 05:43 PM

An underground dirt cavern.

An underground dirt cavern.

Modeling and texturing the underground levels for Age Of Singularity. I finally figured out a simple boolean union workflow to connect lumps of cavern together to get organic shapes that start out already textured. The rest should be easy to do.

An underground stone structure.

An underground stone structure.

Basically I create a "cave-ish ball shape", texture it cubically I think, then pile a bunch together, then do an addtive boolean to connect them and remove the interior faces, then I flip the normals so it's hollow like a cave.

The Ultima VI underground maps overlaid in 3D.

The Ultima VI underground maps overlaid in 3D.

Try to imagine the 1st person shots here to have darkness, moody lighting, hanging vines, and fog in the distanc. That's what it'll be like.

The Ultima VI underground maps overlaid in 3D with new 3D caverns atop.

The Ultima VI underground maps overlaid in 3D with new 3d caverns atop.

Here's the original fb UDIC post.

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