Identifying Strange Underground Areas

Thursday, April 13, 2023 at 10:12 AM

The Ultima VI underground map, but with separate regions outlined in green.

Ultima VI underground map, with areas I outlined. Image Scan Credit: Ian Albert's Ultima VI Maps.

I needed help identifying four areas of the level 1 underground for Ultima VI. P, S, W, and Y. Note I outlined them in green, and all but P are small areas, and all are cavernous. Sutek's castle does not need identifying, but the small cave areas near it. What should these areas be called?

J.M. said:
"I'm not sure how you are identifying each area here. Is the place below S with the lava part of the Dragon Lair? Is the area west of the sewers the Cyclops Cave?"

I've been using this to idntify the areas, but it lacks maps for some areas it seems: Ultima Codex U6 Dungeon Solutions. According to that page, the place below the S, as in, south of it, with the lava, is Destard, indeed the Dragons' Lair.

A.M. said:
"I'm actually doing a runthrough of Ultima 6 using ScummVM right now to see if I can report any more bugs after they fixed my last round of reports I believe those sections are the following:

P - Top level of Heroes Hole (entrance NW of the Shrine of Honor...can also enter via the cave in Jhelom behind where Heftimus camps out): Dungeon Despise and Heroes Hole.

S - Top level of Bucaneer's Cave (entrance behind Budo's): The Guild of Thieves.

W&Y - Dead ends of the Pirate Cave (gotta go up from the ladders on the second floor in that right-most section that most players skip): Pirate Cave.

Also, I believe lv. 1 maps directly on top of lv. 2, which maps directly on top of lv.3, and so on. So if you look at the maps here: Ian Albert's Ultima VI Maps. You can virtually determine which dungeons are what by virtually descending, and then ascending, ladders in the dungeons so that you can correlate dungeon sections easier."

The ladders are helpul. The maps are generally aligned with the overworld, except 1/8 the size. The overworld is 1024x1024 tiles, and each underworld map is 256x256 tiles. It's really cool, and I hope I can interconnect them in interesting ways.

The underground Ultima VI map, with regions outlined, and 3D-modeled caverns.

The underground Ultima VI map, with regions outlined, and 3D-modeled caverns.

Here's the original fb UDIC post.

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