Creating New Character Dialogue

Saturday, February 17, 2024 at 02:06 AM

The Ultima VI Fortune Teller sits with her hands clasped.

Fortune Teller Concept. (Stable Diffusion)

I am createing new dialogue for these three characters and getting feedback for what they should talk about.

The Ultima VI Fortune Teller.

The Fortune Teller may say new lines like, "My calling is to illuminate the paths of destiny and reveal the truths hidden in the mists of time. Britannia is again in need of its Avatar."

1) The Fortune Teller. She's one of the only "characters" in Ultima VI you never actually properly speak to. What keywords would she talk about if you speak to her? What should I use as reference? What level of knowledge would she have about what's going on in Britannia? How talkative would she be in general? Should I use Ultima IX's Fortune Teller as a model?

Unonscious bandaged soldier in a bed.

Ultima VI Unonscious soldier in Cove.

2) Unconscious Soldier in Cove. What if you could nurse him back to health and talk to him? What would he talk about?

Small red gargoyle enemy with small horns and sharp teeth.

The small gargoyle portrait. You encounter these during shrine battles.

3) Unknown Gargoyle. I think you see this if you look at a wingless gargoyle enemy during a fight. What would he talk about? Assuming you could calm him down and get him to say something other than "An-bal-sil-fer! ("False Prophet!").

Muscular dark-haired man named Michael.

This guy (Michael)...not sure why this image is here to be honest.

4) Are there other characters you SHOULD be able to speak to in Ultima VI, that you never can?

Here's the original fb UDIC post.

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