Town Modeling Updates

Thursday, September 12, 2024 at 8:58 PM

Working on properly modeling the towns and surrounding environs for my Ultima VI Fan Recreation Project Age Of Singularity. I even have a python blender script to auto-label each building based on its position relative to each town center. the interiors exist and are textured but lack the doors and windows or any decor, which is all already modeled and will be assembled in Unity using prefabs.

The city of Britain with the moat-surrounded castle in the middle, shingled roofs, and riverways leading to the Britanny Bay.

The city of Britain with the moat-surrounded castle in the middle, shingled roofs, and riverways leading to the Britanny Bay.

The city of Britain with the moat-surrounded castle in the middle, shingled roofs, and riverways leading to the Britanny Bay.

The city of Britain with the moat-surrounded castle in the middle, shingled roofs, and riverways leading to the Britanny Bay.

The city of Minoc in the northern snowy rocky hills leading downhill into the Lost Hope Bay.

The city of Minoc in the northern snowy rocky hills leading downhill into the Lost Hope Bay.

Here's the original fb UDIC post.

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