About me and the tools I use.
Meaning of Status Colors: ||
WHITE: Not implemented.
||
GREEN: Outlined and planned but not yet implemented.
||
RED: Implemented/drafted but will need a polishing pass.
||
BLUE: Implemented and polished.
Social links (top right corner of
every page):
my itch.io store page. (Projects are not yet
live.)
my GameJolt store page. (Projects are not yet
live.)
my wordpress text blog where I dump various
writing things.
my Patreon (not yet live.)
my tumblr gamedev screenshot blog. Nowadays I
usually post screenshots to twitter instead.
My twitter. Gamedev and progressive politics
posts and retweets. best place to ask me
questions.
My other twitter just for my game NotssGame. It
just has pretty images and cool text about my
game.
My youtube channel with various older videos
I've made.
About me: US-based game developer
with a focus on single-player PC story-driven
3D adventure
games suitable for VR but not required to be in
VR. With gamepad support. Steam,
itch.io, etc.
Software used: Unity
2019.2 (game engine) Playmaker (visual
scripting) SimpleSQL (data storage)
Blender 3D (3d modeling and texturing) Paint
Shop Pro X4 (texture painting) Oculus Medium
(landscape sculpting) Artbreeder.com
(character portrait central casting)
Contact me on twitter if you want. Social and
contact sites are in the top-right corner of
this page. My Patreon is not yet live. |
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