A house party as immersive theatre.
This is basically the set for a stage play you
will be in the middle of. It’s people hanging
out at a party (picture the cast of Friends),
and you run around encountering different
interactions, different ‘scenes’ and maybe even
shape the outcome. This image is a Unity Editor overhead view
of the VRE (virtual reality experience) I am
developing about people hanging out at a party.
Now that the setting is finished, I am moving on
to another project since I am sick of this one
and need more experience before taking on this
one.
For now I am going to put this one
on the backburner (with lots of other projects)
while I work on developing a game that uses
Playmaker. This right here falls into the range
of “cool but not months worth of my time cool.“
I need to get back into learning Blender, whose
controls are super unintuitive. As a result of
avoiding Blender, this scene has a lot of
downloaded props. house itself was build with
ProCore for Unity. I was going for a Sims 4
aesthetic, and from inside the property (in the
Oculus Rift) you can’t see over the fences to
the unfinished void. It feels pretty cool. But I
had some trouble with my Rift and am sending it
in for repairs, which is another reason this has
lost steam. It really is just too much work for
too little payoff, at least at this time. I
spent too much time focusing on aesthetics and
not enough time making things work, and that is
a trap I’ll try real hard to avoid with my next
thing. Yeah, I will be sure to keep it hideous
for as long as possible.
#Unity #house #3D #aerial #ProCore #ProBuilder
#ProGrids #game design #gamedev #game development |
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