westingtyler's projects 
currently in development

NotSS Devlog Other Projects Utilities About
Shop and Conversation 2015.06.25



Conversations like in Ultima VI.


It works. The conversation system is fully-functional. By adding a few child attribute objects (’can speak’, for instance) and FSM strings (’job’, for instance) to any object, I can turn it into a character you can talk to. It is super simple to extend this. The really extreme use for this would be to build a detective story in which you can go around and interview people and gain clues via conversation and questioning.

That is an experience I definitely want to include, but the main goal was to make an organic, lean, intuitive conversation system like the one I love from Ultima VI: The False Prophet. Even a couple of week ago I would not have been able to pull it off, but now it just works. This is a big deal and one of the more complex things I’ve wanted to do for awhile. I bought the Dialogue System for Unity a few weeks ago for $65 and ended up just not using it because I feel compelled to build everything myself for maximum control, and it’s awesome.

SIP2 Unity5 unity playmaker blender gamedev video games ultima ultima VI
2 notes
Jun 25th, 2015
NotSS Devlog Other Experiments Utilities About

Everything is a work-in-progress and is subject to change. Release dates TBA.