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Comic Book Shop 2016.06.26



Optimizing a big scene.


I sharpened the Comic Shop Realm. Even in this low-poly visual state it’s like 90,000 triangles, and it still runs smoothly on my computer, which is right below Oculus Rift’s recommended specs. Outside the shop is not light-map static, saving lots of time baking light maps and creating a surreal impressionistic feeling when you look at distant places due to a lack of shadows and detailed shading.


If you compare this version with the first version of this realm, you can see the iterative process in action. All levels will eventually receive this kind of makeover. VR triangle limits might keep the detail on closeup objects low for awhile, but luckily things being “unsharp/hazy” is an idea built into the game’s story. Today I spent like 30 hours on this one.








#sharping dojo #virtual reality #oculus rift #blender #comic books #gamedev #unity5 #playmaker #vr
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Jun 26th, 2016
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Everything is a work-in-progress and is subject to change. Release dates TBA.