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Many Level Maps 2016.09.16



Smaller is often better.

My top two tips for making a map less boring!

1) make the whole space smaller, damn near claustrophobic. Dramatically reduces time spent designing details and also reduces shoe leather (pointless walking) for the player, which helps you distill the essence unless you are specifically designing a big open bleak area like an endless desert or snowstorm. I collapsed the entire iceberg realm into a much smaller space to make it more cosy and cheaper to improve.

2) get rid of a lot of the light. Darkness lets the player fill in the blanks, saving you time and money designing things! I reduced and focused the lights in the operating theatre to make it more cosy and dramatic.








#video game development #oculus rift #indiedev #virtual reality #vr #sharping dojo #blender #unity #playmaker
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Sep 16th, 2016
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Everything is a work-in-progress and is subject to change. Release dates TBA.