Broncere Realm,Edwardian |
2017.03.16 |
Learning about directional lightmaps.
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I drafted the Broncere Moment Realm, and I
learned how to use Unity’s Directional Specular
baked Lightmaps, which means the shiny part of
light that reflects off of walls, moves in 3d
space like in real life.
 I was just about to ask
Unity to add “Baked Specular-Only Lights” but
this feature already exists and works great
smoothly in VR. Now if we can just get planar
reflections like Unreal has, Image quality will
be perfect – assuming the level is made well.
 I am low-key excited that my interactive VR
scenes can now look as good as my shitty cgi
artwork from 2004.
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#sharping dojo #unity #gamedev #virtual reality
#oculus rift #blender #video game development 23
notes Mar 16th, 2017
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