Feels great to make a scene more complete.
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I polished up the Bones Realm. I sculpted the
cave quickly in Oculus Medium and used the
Directional Specular lightmapping of Unity 5.4,
so I worry about how to do this in 5.6 and
later. I also added lighting and dust effects
and audio ambiences. All aesthetic rather than
functional, but after I made the ocean shader I
remembered how great it feels to have a simple
but immersive and convincing environment become
complete enough to get the point across. In a
world of slow-moving systems development, it’s
great to easily and quickly make a huge leap in
quality, in at least one area.
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#tRS #oculus medium #virtual reality #lovecraft
#cthulhu #vr #game development 5 notes Jun
29th, 2017 |
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