P.T. Town Study |
2017.09.28 |
Complex scene runs well in VR, and I don't
understand.
Doing some experimental side project stuff. The
fact that this scene is 217,000 triangles and
2,100 draw calls with no static objects and like
10 important realtime shadowless lights…and runs
at 90fps on my “below recommended specs” PC in a
standalone build made in Unity 5.4….means I
don’t really know what I’m talking about when it
comes to VR game optimization. It doesn’t make
any sense. I’m “mystified.” Get it?
It’s a 95% accurate recreation because it uses
the real geometry…which it turns out…was real
geometry. I thought I’d have to trim the
geometry down a bunch and atlas and bake stuff,
all for a sequence that lasts about a minute.
But if this runs just fine, then a simple
hallway should run even better. Which means I
have no excuse not to put it together. Which
makes my day worse, but it’s great for learning.
The Realm Sequencer oculus rift video game
development indie game development silent hills
pt
18 notes Sep 28th, 2017 |
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