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status:
spacetime fabricky
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If things go wrong in an underground research
base.
Basically if I made my own Half-Life style
experience, mixed with a bit of SCP Containment
Breach (a game I consider a buggy masterpiece),
and a bit of a Resident Evil 1-style
metroidvania. Simple and fast-paced FPS controls
(less intense than Doom 2016, more intense than
GoldenEye of MGS), platforming in a science-y
environment, combined with my own passion for
making the mechanical systems of environments
interlock and function (electronic doors,
lights, etc. having interactable power sources
that allow for strategy and planning, for
example.)
Progress: Very early
planning with a bit of map layout developed.
Might be woven into #NotSSgame.
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