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Project Ultradeep est. 2022.07.22c



-An Exploration of Undermountain-

I'm trying to recreate Waterdeep and Undermountain in the DnD Forgotten Realms, and it is in early stages. The true purpose of this is to help me study "the ultimate dungeon" to create my own asset kits and learn from it, for help in making my big project #NotSSgame better.



I'm using Blender for modeling and scaling the maps. google and some DnD books for getting the map .pngs. convertio online for converting black and white pngs into svgs, which I can easily convert to height maps to get a starting point. I went through each map and hand-painted out all the doors, shores, text, etc. to prepare these svgs.



I've been working hard on this the 5 days or so, once it finally clicked that this is the project I really want to do regarding Waterdeep, which I've been fascinated with ever since Eye of the Beholder on SNES. about 70 hours. I can work for LONG hours if I have good DnD playlists. Right now I'm on episode 14 of Gnomes, Tomes, and Catacombs on Destiny's channel, but after that I'll need another good series.



I've spent about 70 hours on it so far, spread over a week or so.
My current plan with this project, though I am slow at working, is to release it as a Unity app for free on itch.io under the name Project Ultradeep. It allow for a first-person view of areas, but it would be easy to add an overhead camera as well. and my dream is to put it into Oculus Quest, and eventually maybe as a custom level in VR chat for people to explore in VR together. and there'd at minimum be a little pop up menu/map so you could teleport to various areas as desired.



For now I'm planning for all the rooms to be really barren except for accurate shapes and custom textures, with proper interconnection bits added between levels, and little bit more metroidvania style interlocking to make it less linear in progression (figuring out how to shape The Beltram Shaft is a doozy with the current layout), and have the text of each map key show up as hovering text in each room, facing you no matter which direction you look at it from. There would be spooky/appropriate lighting throughout. Then in another phase I would like to go through and actually 3d model all the elements in each room, but that's a tall Asset order that would take awhile but would go faster once I compile a list of objects.



For now I'm planning to add little 2d cardboard cutouts of monsters and NPCs around, then eventually model them if I ever can. I'm also working on modeling the DnD bestiary, but that's another really long-term project I've only scratched the surface on. Right now I am studying the great models by mz4250.



The Waterdeep city area is secondary to getting the Undermountain modeled, and I want it to be in a definitive way - a way that models and includes all the big campaign areas people care about from the past. for example, Xanathar's Guild from Eye of the Beholder, The Elder Eye Pit of Ghaunathar, the Mad Mage's areas, and the Shaft from Expedition to Undermountain, including Spiderhaven, et al.

Below I made a 52-minute youtube dev video showing off some of the ideas and process for Project Ultradeep:



When it's available to try, I want lots of feedback about the map accuracy and layout, the campaigns I should be sure to include areas from, and ANYTHING else I should keep in mind. and desired features for me to consider. This is another slow long-term side project, and one of many side projects I jump around between.

The current state is that I have all areas (I think?) to scale and laid out as their original 2d maps, and I've meticulously turned each map into a black and white svg image I can import for each area and instantly turn into a 3d height map. once all those 3d height maps are in to scale and connected between levels, I'll start going through and reading the relevant documents to figure out the "mood" of each area including its lighting and color schemes, and compiling lists of "area textures" to create.

I tend to work really hard on things for a week then shift to something else. What keeps me in the mood to work on this is having good DnD youtube campaign playlists to watch. Right now I'm watching Gnomes, Tomes, and Catacombs with Destiny, etc., and if anyone links me more good playlists (with chill people who aren't loud obnoxious tryhard theatre kids) that will help me immensely to work and stay in the mood. getting feedback helps me a lot too to make sure I'm going the right direction and making something useful. I guess that would be on my twitter.

or, here's the reddit thread I made: here
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Everything is a work-in-progress and is subject to change. Release dates TBA.