World Atlas |
Coming to
digital PC storefronts October
20XX.
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These locations images are aspirational concept key art
for many locations in #NotSSgame, generated with
Stable Diffusion, Midjourney, etc. It's not yet
in-game imagery, but it represents the mood and
vibe I am working toward. These images will be
replaced with screenshots when the screenshot
quality reaches parity.
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Currently the world of NotSS is a 7km x 7km
region encompassing all of S[REDACTED]
County, with a massive clock tower standing in
the center of the city of
[REDACTED]wood.
Suburbs and waterways and forests and small
towns surround this city, linked by curving
roads and abandoned highways, and the further
away from the clock tower one travels, the more
wildernous the world becomes. Vast forests,
deserts, mountains, swamps, and frosty lands all
have their mysteries and forgotten pasts, and
even in the wildernous parts of the world there
are towns, each unique in character and history,
all with inhabitants who go about their daily
schedules, telling their stories, and keeping
their secrets. |
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An urban and civic center painted in an eclectic
Neo-Georgian and French Revival style,
[REDACTED]wood is a
center of culture and trade. The cavernous
network of underground sewers and utlity and
subway lines run almost as deep as the city's
ancient and forgotten Foundations. Tonight the
mayor busies himself with preparing for the
Festival at the Center of Town, while secretly
worrying about the recent tremors that have
shaken the city and about the team of
researchers who have yet to report back from
their expedition underneath the city. |
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[REDACTED]moor A
quiet and foggy meandering suburb on the edge of
[REDACTED]moor
Forest, [REDACTED]moor
proper is a convenient trick-or-treating spot
for kids in nearby neighborhoods such as H[REDACTED]
and [REDACTED]Terrace.
At least, it was. The recent string of child
disappearances has raised concerns among the
residents all over the County that tonight may
not be as safe as public officials have
proclaimed. Not to mention the whispers coming
from the forests at night, and reports of
strange visitors staring into windows at
children in their beds. |
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At the foothills of Mount M[REDACTED]ven,
G[REDACTED]burg is a
prosperous artisan village in the Tudor and
Queen Anne style, and it is home to the
Halloween nector-drinking contest and festival,
where the world's best violinist plays the
annual song, meant to keep away the monsters
lurking in the mountain forests. An artisan
village famed for its candy-making, G[REDACTED]burg
is also home to some of the best mechanical
engineers in the world, renowned for their
ornate clockwork and automaton performers. But
why is it forbidden for even civic engineers to
enter the deep network of sewers beneath the
city? And what unseen thing brings the howling
over the hills each night? |
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Pers[REDACTED]
Home to the world-famous spooky hayride and hay
mazes, Pers[REDACTED]
is a quaint and humble pastoral countryside
where all the best pumpkins, gourds, and corn
are grown. Just walking from one end of Pers[REDACTED]
to the other can take a full day. But what
is the firelight coming from the rolling
cornfields at night? And why do the inhabitants
of the small towns dotted across the countryside
say things like "At least you can leave." to
visitors staying at the inn? |
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Drive south along the white-lined highway, and
use your binoculars to see the diverse wildlife
in the swamps of Or[REDACTED]w.
Alligators, crocodiles, birds, and turtles.
Marvel at the flora, from mangrove trees to
tupelo trees to various species of rare orchids.
Appreciate the mystery of the old stone
structures from a time long past. But stay on
the roads and be careful not to venture too far
into the deep darkness of the inner swamps as
throughout history countless people have bravely
ventured deep into this region of the world only
to never return. |
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Cr[REDACTED]
Cove Celebrate life and death
with delicious beverages, chill music, and neon
artistry in the southern coastal quarter of town
adorned with vibrant Creole architecture. Enjoy
candle making, dancing, and nectar-brewing
activities while you wait for the coast guard to
give the okay for people to start swimming
again. |
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The serenity of the deep sea has lured sailors
since the dawn of time - often to their fortune,
and more often to their peril. Uncharted isles
abound, but what secrets lurk beneath the
shimmering surface of the ocean? What lost
history and age-old mysteries await? |
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The name itself is a whisper, just as the winds
whisper across the dunes of Gl[REDACTED].
Hot during the day, cold during the night, and
teeming with unexpected wildlife that makes its
home in the arid climate, Gl[REDACTED]
is a beautiful but hostile land with dunes,
cracked badlands, canyons, beaches, sand
castles, wetlands, prairies, and welcoming
frontier towns. |
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An evergreen mountainous region covered in snow
all year-round, Fro[REDACTED]r
is calm, quiet, and cold. Perhaps it stays so
cold because the days are shorter and the nights
are longer. Perhaps the festive atmosphere of
its small village is enough to keep its people
warm. But when the snowy wind howls through the
snowfields at night, make sure you have
somewhere to keep you warm, but remain wary of strangers who invite you into their
homes. |
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Blue[REDACTED]
C[REDACTED] A
beautiful forest to the north of Pers[REDACTED],
Blue[REDACTED]
C[REDACTED]
is lush and beautiful but dark and largely
unexplored, interrupted only by forest-covered
two- lane highways cutting through the forest
and winding northward.
Be careful when venturing into this part of the
world as animal attacks have left livestock
mutilated, people have gone missing within the
forest, and many have been made sick by the
polluted water, whose source is still unknown. |
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Mag[REDACTED] When life has gotten you down, visit the
sunny tropical island resort of Mag[REDACTED],
where the beaches are warm, the sailboats are
brisk, the drinks are sweet, and we swear the
volcano is very unlikely to erupt. Walk around
the island, but don't venture too far into the
jungle, as the inhabitants don't take too kindly
to outsiders. |
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B.C. Home to The World's Only Talking
Animal, the carnival village of B.C.
appears on Halloween and disappears
without a trace the following day.
Explore the fairgrounds, eat an elephant
ear or cotton candy, ride thr rides, and
talk to the clowns, but be sure not to
venture into the dark forest surrounding
the carnival and instead stay near the
glow of the oil lamps. |
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The E.
A vast and uncharted mountainous tropical
rainforest far to the south, past where
the roads end. The few research
stations in this region have long since gone
dark. Distant rumbling and roars can be heard
from beyond the massive concrete walls
protecting the nearby beach-side resort. Climb the steep escarpment barrier cliffs
and enter these misty tropics at your own risk. |
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W[REDACTED]ney. And if all else fails, and you just want to get
away from things, head west to the vast old
growth forest region of W[REDACTED].
No roads, no street signs, no houses, no people
as far as the eye can see. A great place to just
walk. To find a place to sit down and eat a
sandwich, read a book, or go over case notes in
peace. |
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The cozy suburban neighborhood of H[REDACTED]d
is new to your family, but the other
kids seem (mostly) welcoming, and the
neighborhood is walkable and ideal for
trick-or-treating, while your new
elementary school nearby is hosting a
science fair on Halloween for the
community to enjoy. |
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The lakehouses at Even[REDACTED]
are a common teenager gathering spots,
but sailors and ferrymen respond with
unease when asked to traverse the
interconnected lakes. Those who do cross
with cargo take great pains to ensure
their cargo is with bilateral symmetry
on their barges, but when asked by
commonfolk if it has to do with weight
distribution or something else, the
sailors never explain this universal
practice. |
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Legends exist about an ancient arid mountain
city replete with magical power that
fell to an unknown cataclsym. Such
stories aren't taken seriously by most
archeologists, but rare artifacts and
scrolls suggest there may be truth to
this mystery, and some explorers set out
hoping there may be ruins
somewhere waiting to be re-discovered. |
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Northeast of G[REDACTED] is a deep
river, and on the other side of that
river is a steep forested promontory,
atop which lights glow each night,
though very few have the skill to climb
to see what the source of light is, and
those who return claim to have seen
nothing but forests and plains. But if
so, what is the source of those quiet
lights at night? |
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To the north of Mount M[REDACTED] are
marshy, misty moors across which the
winds howl at night. The ground squishes
underfoot, and the few inhabitants live
inside gated Edwardian era estates,
rarely leaving and instead writing
letters to each other that are delivered
under the veil of night by uneasy but
well-paid couriers. |
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Across the bay is the university town of
C[REDACTED]. It's a center of culture, a
hotspot for science, and home to the
world's most renowned marine biologist,
to say nothing of the winding
brick-boardwalked rivers, world-famous
honeybee apiaries, and delicious eastern
cuisine. |
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Southeast of town is the winding
beachfront of B[REDACTED] Bay. Cold and
foggy at night with a single lighthouse
to guide ships along the rocky shores,
there have been reports of home
invasions in many summer homes. |
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Old newspapers and microfiches detail buildings, homes, and other
structures long gone, having disappeared
under mysterious circumstances. Some
refer to addresses that do not exist.
Others point to the charred, ashen ruins
of abandoned homes, likely vandalized by
teenagers. But for those structures that
do remain, few enter them at night due
to the long-standing but unconfirmed
reports of strange, unexplained events
surrounding these places. |
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