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NotSS Devlog Other Projects Utilities About
World Atlas Coming to digital PC storefronts October 20XX.




Overview

Locations

Activities

Characters

Development


These locations images are aspirational concept key art for many locations in #NotSSgame, generated with Stable Diffusion, Midjourney, etc. It's not yet in-game imagery, but it represents the mood and vibe I am working toward. These images will be replaced with screenshots when the screenshot quality reaches parity.

Currently the world of NotSS is a 7km x 7km region encompassing all of S[REDACTED] County, with a massive clock tower standing in the center of the city of [REDACTED]wood. Suburbs and waterways and forests and small towns surround this city, linked by curving roads and abandoned highways, and the further away from the clock tower one travels, the more wildernous the world becomes. Vast forests, deserts, mountains, swamps, and frosty lands all have their mysteries and forgotten pasts, and even in the wildernous parts of the world there are towns, each unique in character and history, all with inhabitants who go about their daily schedules, telling their stories, and keeping their secrets.

An urban and civic center painted in an eclectic Neo-Georgian and French Revival style, [REDACTED]wood is a center of culture and trade. The cavernous network of underground sewers and utlity and subway lines run almost as deep as the city's ancient and forgotten Foundations. Tonight the mayor busies himself with preparing for the Festival at the Center of Town, while secretly worrying about the recent tremors that have shaken the city and about the team of researchers who have yet to report back from their expedition underneath the city.

[REDACTED]moor
A quiet and foggy meandering suburb on the edge of [REDACTED]moor Forest, [REDACTED]moor proper is a convenient trick-or-treating spot for kids in nearby neighborhoods such as H[REDACTED] and [REDACTED]Terrace. At least, it was. The recent string of child disappearances has raised concerns among the residents all over the County that tonight may not be as safe as public officials have proclaimed. Not to mention the whispers coming from the forests at night, and reports of strange visitors staring into windows at children in their beds.

At the foothills of Mount M[REDACTED]ven, G[REDACTED]burg is a prosperous artisan village in the Tudor and Queen Anne style, and it is home to the Halloween nector-drinking contest and festival, where the world's best violinist plays the annual song, meant to keep away the monsters lurking in the mountain forests. An artisan village famed for its candy-making, G[REDACTED]burg is also home to some of the best mechanical engineers in the world, renowned for their ornate clockwork and automaton performers. But why is it forbidden for even civic engineers to enter the deep network of sewers beneath the city? And what unseen thing brings the howling over the hills each night?

Pers[REDACTED]
Home to the world-famous spooky hayride and hay mazes, Pers[REDACTED] is a quaint and humble pastoral countryside where all the best pumpkins, gourds, and corn are grown. Just walking from one end of Pers[REDACTED] to the other can take a full day.  But what is the firelight coming from the rolling cornfields at night? And why do the inhabitants of the small towns dotted across the countryside say things like "At least you can leave." to visitors staying at the inn?

Drive south along the white-lined highway, and use your binoculars to see the diverse wildlife in the swamps of Or[REDACTED]w. Alligators, crocodiles, birds, and turtles. Marvel at the flora, from mangrove trees to tupelo trees to various species of rare orchids. Appreciate the mystery of the old stone structures from a time long past. But stay on the roads and be careful not to venture too far into the deep darkness of the inner swamps as throughout history countless people have bravely ventured deep into this region of the world only to never return.

Cr[REDACTED] Cove
Celebrate life and death with delicious beverages, chill music, and neon artistry in the southern coastal quarter of town adorned with vibrant Creole architecture. Enjoy candle making, dancing, and nectar-brewing activities while you wait for the coast guard to give the okay for people to start swimming again.

The serenity of the deep sea has lured sailors since the dawn of time - often to their fortune, and more often to their peril. Uncharted isles abound, but what secrets lurk beneath the shimmering surface of the ocean? What lost history and age-old mysteries await?

The name itself is a whisper, just as the winds whisper across the dunes of Gl[REDACTED]. Hot during the day, cold during the night, and teeming with unexpected wildlife that makes its home in the arid climate, Gl[REDACTED] is a beautiful but hostile land with dunes, cracked badlands, canyons, beaches, sand castles, wetlands, prairies, and welcoming frontier towns.

An evergreen mountainous region covered in snow all year-round, Fro[REDACTED]r is calm, quiet, and cold. Perhaps it stays so cold because the days are shorter and the nights are longer. Perhaps the festive atmosphere of its small village is enough to keep its people warm. But when the snowy wind howls through the snowfields at night, make sure you have somewhere to keep you warm, but remain wary of strangers who invite you into their homes.

Blue[REDACTED] C[REDACTED]
A beautiful forest to the north of Pers[REDACTED], Blue[REDACTED] C[REDACTED] is lush and beautiful but dark and largely unexplored, interrupted only by forest-covered two- lane highways cutting through the forest and winding northward. Be careful when venturing into this part of the world as animal attacks have left livestock mutilated, people have gone missing within the forest, and many have been made sick by the polluted water, whose source is still unknown.

Mag[REDACTED]
When life has gotten you down, visit the sunny tropical island resort of Mag[REDACTED], where the beaches are warm, the sailboats are brisk, the drinks are sweet, and we swear the volcano is very unlikely to erupt. Walk around the island, but don't venture too far into the jungle, as the inhabitants don't take too kindly to outsiders.

B.C.
Home to The World's Only Talking Animal, the carnival village of B.C. appears on Halloween and disappears without a trace the following day. Explore the fairgrounds, eat an elephant ear or cotton candy, ride thr rides, and talk to the clowns, but be sure not to venture into the dark forest surrounding the carnival and instead stay near the glow of the oil lamps.

The E.
A vast and uncharted mountainous tropical rainforest far to the south, past where the roads end. The few research stations in this region have long since gone dark. Distant rumbling and roars can be heard from beyond the massive concrete walls protecting the nearby beach-side resort. Climb the steep escarpment barrier cliffs and enter these misty tropics at your own risk.

W[REDACTED]ney.
And if all else fails, and you just want to get away from things, head west to the vast old growth forest region of W[REDACTED]. No roads, no street signs, no houses, no people as far as the eye can see. A great place to just walk. To find a place to sit down and eat a sandwich, read a book, or go over case notes in peace.

The cozy suburban neighborhood of H[REDACTED]d is new to your family, but the other kids seem (mostly) welcoming, and the neighborhood is walkable and ideal for trick-or-treating, while your new elementary school nearby is hosting a science fair on Halloween for the community to enjoy.

The lakehouses at Even[REDACTED] are a common teenager gathering spots, but sailors and ferrymen respond with unease when asked to traverse the interconnected lakes. Those who do cross with cargo take great pains to ensure their cargo is with bilateral symmetry on their barges, but when asked by commonfolk if it has to do with weight distribution or something else, the sailors never explain this universal practice.

Legends exist about an ancient arid mountain city replete with magical power that fell to an unknown cataclsym. Such stories aren't taken seriously by most archeologists, but rare artifacts and scrolls suggest there may be truth to this mystery, and some explorers set out hoping there may  be ruins somewhere waiting to be re-discovered.

Northeast of G[REDACTED] is a deep river, and on the other side of that river is a steep forested promontory, atop which lights glow each night, though very few have the skill to climb to see what the source of light is, and those who return claim to have seen nothing but forests and plains. But if so, what is the source of those quiet lights at night?

To the north of Mount M[REDACTED] are marshy, misty moors across which the winds howl at night. The ground squishes underfoot, and the few inhabitants live inside gated Edwardian era estates, rarely leaving and instead writing letters to each other that are delivered under the veil of night by uneasy but well-paid couriers.

Across the bay is the university town of C[REDACTED]. It's a center of culture, a hotspot for science, and home to the world's most renowned marine biologist, to say nothing of the winding brick-boardwalked rivers, world-famous honeybee apiaries, and delicious eastern cuisine.

Southeast of town is the winding beachfront of B[REDACTED] Bay. Cold and foggy at night with a single lighthouse to guide ships along the rocky shores, there have been reports of home invasions in many summer homes.

Old newspapers and microfiches detail buildings, homes, and other structures long gone, having disappeared under mysterious circumstances. Some refer to addresses that do not exist. Others point to the charred, ashen ruins of abandoned homes, likely vandalized by teenagers. But for those structures that do remain, few enter them at night due to the long-standing but unconfirmed reports of strange, unexplained events surrounding these places.




NotSS Devlog Other Experiments Utilities About

Everything is a work-in-progress and is subject to change. Release dates TBA.