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All My Images
2018_01_11_01
Ultima VI Speed Runs
2018_01_11_02
My Favorite Aspects of Ultima VI
2018_01_11_03
Custom Editing Ultima VI's World Map
2019_07_12_01
Making Video Games as Dynamic as D&D
2020_09_07_01
Games My Brother Played
2020_10_31_01
Advanced Conversation Systems in Games
2020_11_17_01
A Modern Take On Thievin' in Ultima VI
2020_12_13_01
Determining Tile Size for Ultima VI in 3D
2020_12_14_01
Pronouncing Ultima VI Names with Lord British
2020_12_15_01
Ultima VI Mountain Tiles
2020_12_16_01
Ultima VI Tile Graphics Identification Part 1
2020_12_17_01
Ultima VI Tile Graphics Identification Part 2
2020_12_19_01
The Locked Door Principle in Game Design
2020_12_20_01
Shrine Meditation Benefits
2020_12_20_02
Equipment Sale Prices And Player-Modulated Gameplay Challenge
2020_12_21_01
97 Loaves of Bread from a Reaper?
2020_12_24_01
Making an Ultima 6 Dialogue Spreadsheet (~8000 Rows)
2020_12_24_02
3D Modeling Ultima VI Assets
2020_12_24_03
Someone Made a 3D Ultima VI Map Viewer
2020_12_26_01
Adding Ultima 7 Walls and Finding References
2021_08_03_01
Loki's Portals
2021_09_05_01
Making a 3D Ultima Mashup Map
2021_09_07_01
Ultima IX is Awesome Now
2022_02_20_01
Why Ultima VI's Roads Are Red
2022_02_20_02
A Bit About My Ultima VI Fan Game
2022_02_22_01
Merging All Britannia Versions Into One Map
2022_02_25_01
Age of Singularity Map V2
2022_03_01_01
Finding Reference Images for Ultima VI 3D Objects
2022_03_09_01
Making 550 Low-Poly Ultima VI Models
2022_04_19_01
Daggerfall Character in Blender
2022_04_29_01
3D-Modeled Skeleton
2022_08_02_01
Colorizing Ultima VI Bestiary
2022_08_07_01
Project Ultradeep & Dungeon Design Philosophy
2022_08_09_01
Colorizing The Ultima VI Bestiary
2022_10_25_01
All About Age of Singularity
2022_10_31_01
Building the Overworld
2022_11_02_01
Reference Images for Ultima VI Stone Brick Walls
2022_11_03_01
Real-World Inspirations for Britannia's Towns and Structures
2022_11_06_01
Rebuilding Castle British Using the Best of Ultima V to IX
2022_11_07_01
Gargoyle Houses
2022_11_07_02
Sculpting Minoc Environs with Blender Dyntopo
2022_11_08_01
Highest Points in Britannia?
2022_11_09_01
Walking Around Britannia in Blender
2022_11_09_02
Would Lord British Destroy Buccaneer's Den?
2022_11_11_01
The Ultima VI Project
2022_11_11_02
Designing Non-Mainland Areas
2022_11_13_01
Re-imagining Blackthorn's Palace Entrance with Modern Ultima Concepts
2022_11_15_01
Shrinking People, Items, or Places in the Ultima Series?
2022_11_21_01
Orcs in Ultima VI and the "Heroic Colonialism" of Fantasy Storytelling
2022_11_21_02
Blender Ground Shader Setup
2022_11_21_03
Rough Overworld Model Completed
2022_11_22_01
Flying Over Britannia
2022_11_23_01
4-Wheeler Ride Down to Serpent's Hold
2022_11_23_02
Level 2 Landscape Geometry
2022_11_25_01
Mysterious Places in Britannia
2022_11_25_02
Northwest Britannia
2022_11_26_01
Guess the Britannian Swamp
2022_11_26_02
Identify the Britannian Location
2022_11_30_01
Utomo's Origin?
2022_12_01_01
Generating 6 Character Concepts
2022_12_01_02
Glass Sword Concept
2022_12_01_03
Zoltan Concept
2022_12_06_01
NPC Dialogue – Watermill Worker
2022_12_07_01
NPC Dialogue – Beatrice the Clayworker
2022_12_07_02
NPC Dialogue – Finnian the Cooper
2022_12_07_03
NPC Dialogue – Tarnis the Sculptor
2023_01_24_01
Wow, I Can't Believe It's Not 1996!
2023_02_28_01
Bones Wanted
2023_03_01_01
Process and Chill: Character Development
2023_04_06_01
How Many Rafts Does Britannia Have?
2023_04_06_02
Update Video for Age of Singularity
2023_04_09_01
3D Asset Gallery Video
2023_04_09_02
Ultima VI's Most Useless Spells?
2023_04_09_03
Ultima VI Spell Concepting
2023_04_10_01
Ultima VI Open Spellbook UI Concept
2023_04_12_01
Underground Levels Modeling
2023_04_13_01
Cave and Dungeon Visual Themes?
2023_04_13_02
Identifying Strange Underground Areas
2023_04_14_01
The Underground is Modeled
2023_04_17_01
The Backs of the Runes?
2023_04_19_01
How Was The Avatar Saved In Ultima VI's Intro?
2023_04_19_02
Exploring An Underworld Waterfall Cavern
2023_04_22_01
Underground Color Theming
2023_04_30_01
Adam Savage Visits the Museum in Ultima VI
2023_05_03_01
Ultima VI Intro Scene Recreation Video
2023_05_05_01
Music Test 01
2023_05_31_01
A New Code For Immersion
2023_05_31_02
Concepting the Fortune Teller & Generative Tool Thoughts
2023_06_06_01
Anchoring 3D Model Designs
2023_06_17_01
Designing the Quest Menu
2023_06_18_01
Quest Menu Adjustments
2023_06_20_01
Coding the Menus
2023_06_23_01
The Music Menu
2023_06_25_01
The Virtue Cards Menu
2023_06_26_01
The Reagents Menu
2023_06_30_01
Runway ML Gen2 Balloon Video Tests
2023_07_25_01
Virtue Questions? What About Virtue Quests Instead?
2023_08_29_01
Better Than Plastic Game Worlds
2023_12_11_01
Generating Character Models with Luma
2024_01_03_01
Ultima VII Revisited
2024_01_28_01
Improving Ultima VI: Features and Fixes
2024_02_09_01
Coding the Conversation System
2024_02_12_01
Gargoyle Women or Gratuitous Fanfic?
2024_02_12_02
Short-Circuiting Game Progression On Purpose
2024_02_14_01
Lord British's Origins?
2024_02_15_01
Ultima VI Copy Protection Re-Imagined!
2024_02_17_01
Creating New Character Dialogue
2024_02_18_01
Character Birthdays?
2024_02_20_01
Dialogue Coding: Conditions
2024_02_21_01
Random Statues or Family Portrait?
2024_02_25_01
Coding The Save System
2024_02_26_01
I Saw An Ultima VII House Building Video
2024_06_26_01
Character Concepting: Exodus
2024_08_13_01
We Want A “Single-Player Ultima of the Scale of Skyrim”
2024_08_14_01
Chain of Questody: Ultima VI
2024_08_16_01
Questions About Ultima V's Questody
2024_08_18_01
Spells in Ultima IX: The Good and Bad
2024_08_22_01
Restoring Voices into Ultima VI With FM Towns
2024_08_23_01
U6 Character Rigging Video Clip
2024_08_23_02
Voice Dialogue Info About Ultima VI
2024_08_23_03
Automating U6 Dialogue Matching
2024_08_30_01
Ultima V Chain of Questody & Extrinsic Progress
2024_09_04_01
Words of Power/Passage?
2024_09_06_01
The "Chairs-In-Minecraft" Principle
2024_09_09_01
Which Direction Does the Gargoyle land Face in Ultima VI?
2024_09_11_01
Classic Vector View?
2024_09_12_01
Town Modeling Updates
2024_09_24_01
Screenshots of Ultima V Rooms?
January 11, 2018
Ultima VI Speed Runs
January 11, 2018
My Favorite Aspects of Ultima VI
January 11, 2018
Custom Editing Ultima VI's World Map
July 12, 2019
Making Video Games as Dynamic as D&D
September 7, 2020
Games My Brother Played
October 31, 2020
Advanced Conversation Systems in Games
November 17, 2020
A Modern Take On Thievin' in Ultima VI
December 13, 2020
Determining Tile Size for Ultima VI in 3D
December 14, 2020
Pronouncing Ultima VI Names with Lord British
December 15, 2020
Ultima VI Mountain Tiles Test Successful
December 16, 2020
Ultima VI Tile Graphics Identification Part 1
December 17, 2020
Ultima VI Tile Graphics Identification Part 2
December 19, 2020
The Locked Door Principle in Game Design
December 20, 2020
Shrine Meditation Benefits
December 20, 2020
Equipment Sale Prices And Player-Modulated Gameplay Challenge
December 21, 2020
97 Loaves of Bread from a Reaper?
December 24, 2020
Making an Ultima 6 Dialogue Spreadsheet (~8000 Rows)
December 24, 2020
3D Modeling Ultima VI Assets
December 24, 2020
Someone Made a 3D Ultima VI Map Viewer
December 26, 2020
Adding Ultima 7 Walls and Finding References
August 03, 2021
Loki's Portals
September 05, 2021
Making a 3D Ultima Mashup Map
September 7, 2021
Ultima IX is Awesome Now
February 20, 2022
Why Ultima VI's Roads Are Red
February 20, 2022
A Bit About My Ultima VI Fan Game
February 22, 2022
Merging All Britannia Versions Into One Map
February 25, 2022
Age of Singularity Map V2: Seeking Corrections and Clarifications
March 01, 2022
Finding Reference Images for Ultima VI 3D Objects
March 09, 2022
Making 550 Low-Poly Ultima VI Models
April 19, 2022
Daggerfall Character in Blender
April 29, 2022
3D-Modeled Skeleton
August 02, 2022
Colorizing The Ultima VI Bestiary
August 07, 2022
Project Ultradeep & Dungeon Design Philosophy
August 09, 2022
Colorizing Ultima VI Bestiary Vid
October 25, 2022
All About Age of Singularity
October 31, 2022
Building the Overworld
November 02, 2022
Reference Images for Ultima VI Stone Brick Walls
November 03, 2022
Real-World Inspirations for Britannia's Towns and Structures
November 06, 2022
Rebuilding Castle British Using the Best of Ultima V to IX
November 07, 2022
Gargoyle Houses
November 07, 2022
Sculpting Minoc Environs with Blender Dyntopo
November 08, 2022
Highest Points in Britannia?
November 09, 2022
Walking Around Britannia in Blender
November 09, 2022
Would Lord British Destroy Buccaneer's Den?
November 11, 2022
The Ultima VI Project
Friday November 11, 2022
Designing Non-Mainland Areas
November 13, 2022
Reimagining Blackthorn's Palace with Modern Ultima Concepts
November 15, 2022
Shrinking People, Items, or Places in the Ultima Series?
November 21, 2022
Orcs in Ultima VI and the "Heroic Colonialism" of Fantasy Storytelling
November 21, 2022
Blender Ground Shader Setup
November 21, 2022
Rough Overworld Model Completed
November 22, 2022
Flying Over Britannia
November 23, 2022
4-Wheeler Ride Down to Serpent's Hold
November 23, 2022
Level 2 Landscape Geometry
November 25, 2022
Mysterious Places in Britannia
November 25, 2022
Northwest Britannia [VID]
November 26, 2022
Guess the Britannian Swamp
November 26, 2022
Identify the Britannian Location
November 30, 2022
Utomo's Origin?
December 01, 2022
Generating 6 Character Concepts
December 01, 2022
Glass Sword Concept
December 01, 2022
Zoltan Concept [GEN]
December 06, 2022
Generating NPC Dialogue – Watermill Worker
December 07, 2022
Generating NPC Dialogue – Beatrice the Clayworker
December 07, 2022
Generating NPC Dialogue – Finnian the Cooper
December 07, 2022
Generating NPC Dialogue – Tarnis the Sculptor
January 24, 2023
Wow, I Can't Believe It's Not 1996!
February 28, 2023
Bones Wanted
March 01, 2023
Process and Chill: Character Development
April 06, 2023
How Many Rafts Does Britannia Have?
April 06, 2023
Update Video for Age of Singularity
April 09, 2023
3D Asset Gallery Video
April 09, 2023
Ultima VI's Most Useless Spells?
April 09, 2023
Ultima VI Spell Concepting
April 10, 2023
Ultima VI Open Spellbook UI Concept
April 12, 2023
Underground Levels Modeling
April 13, 2023
Cave and Dungeon Visual Themes?
April 13, 2023
Identifying Strange Underground Areas
April 14, 2023
The Underground is Modeled
April 17, 2023
The Backs of the Runes?
April 19, 2023
How Was The Avatar Saved In U6's Intro?
April 19, 2023
Exploring An Underworld Waterfall Cavern [VID]
April 22, 2023
Underground Color Theming
April 30, 2023
Adam Savage Visits the Museum in Ultima VI [VID] /k
May 03, 2023
Ultima VI Intro Scene Recreation [VID]
May 05, 2023
Music Test 01
May 31, 2023
A New Code For Immersion
May 31, 2023
Concepting the Fortune Teller & Generative Tool Thoughts
June 06, 2023
Anchoring 3D Model Designs
June 17, 2023
Designing the Quest Menu
June 18, 2023
Quest Menu Adjustments
June 20, 2023
Coding the Menus
June 23, 2023
The Music Menu
June 25, 2023
The Virtue Cards Menu
June 26, 2023
The Reagents Menu
June 30, 2023
Gen2 Balloon Video Tests [GEN]
July 25, 2023
Virtue Questions? What About Virtue Quests Instead?
August 29, 2023
Better Than Plastic Game Worlds
December 11, 2023
Generating Character Models with Luma
January 03, 2024
Ultima VII Revisited
January 28, 2024
Improving Ultima VI: Features and Fixes
February 09, 2024
Coding the Conversation System
February 12, 2024
Gargoyle Women or Gratuitous Fanfic?
February 12, 2024
Short-Circuiting Game Progression On Purpose
February 14, 2024
Lord British's Origins?
February 15, 2024
Ultima VI Copy Protection Re-Imagined!
February 17, 2024
Creating New Character Dialogue
February 18, 2024
Character Birthdays?
February 20, 2024
Dialogue Coding: Conditions
February 21, 2024
Random Statues or Family Portrait?
February 25, 2024
Coding The Save System
February 26, 2024
I Saw An Ultima VII House Building Video
June 26, 2024
Character Concepting: Exodus [GEN]
August 13, 2024
We Want A “Single-Player Ultima of the Scale of Skyrim”
August 14, 2024
Chain of Questody: Ultima VI
August 16, 2024
Questions About Ultima V's Questody
August 18, 2024
Spells in Ultima IX: The Good and Bad
August 22, 2024
Restoring Voices into Ultima VI With FM Towns
August 23, 2024
U6 Character Rigging Video Clip
August 23, 2024
Ultima VI Voice Dialogue Stats [FM Towns]
August 23, 2024
Automating U6 Dialogue Matching
August 30, 2024
Ultima V Chain of Questody & Extrinsic Progress
September 4, 2024
Words of Power/Passage?
September 6, 2024
The "Chairs-In-Minecraft" Principle
September 9, 2024
Which Direction Does the Gargoyle Land Face in Ultima VI?
September 11, 2024
Classic Vector View?
September 12, 2024
Town Modeling Updates [VID]
September 24, 2024
Screenshots of Ultima V Rooms?
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